Our attempts to avoid death also have unconscious processes that we process in video games, arriving late for appointments or paying surcharges for late payment to pay overdue debts that have a fixed maturity.
Computer know much about the psychology of human beings and that they know us, they apply to computer programs more and more seductive, sexy, addictive, cost effective, friendly, entertaining, fascinating.
Not so long ago the largest producers of video games realized that the most profitable is to allow everyone to play them for free, but then certain temptations arise whose satisfaction will be paid. As we see, this looks like our existence: born without paying, but later have to face the cost of living.
Indeed, many years ago that in these games there is life concept.
The player usually has certain mistakes that take away lives, kill, should be inactive, unable to continue having fun. The fascinating thing is to find ways to prevent these deaths, reclaiming lives or achieve resurrection.
To some extent, repeated games the incredible story of Jesus of Nazareth, while there are difficulties, hardships, frustrations (Via Crucis), the loss of life occurs being offside (crucifixion), followed by other new possibilities of life (resurrection).
In the video associated with this item, also commented that the search for the postponement of death, perhaps whatever it unwittingly encourages the unpunctual not arrive on time for appointments (death?), Or are not able to pay their financial obligations on time, so they have to pay surcharges for late, by which they may feel that they are paying to live a little longer.
In short: Our attempts to avoid death are unconscious processes that we process in video games, arriving late for appointments or paying surcharges for late to cancel debts late that have a fixed maturity.
Note: Original in Spanish (without translation by Google): Las vidas de Candy Crush.
(Este es el Artículo Nº 2.171)